We decided to explore this through one of our own internal processes: designing a cover system for Tigre Rossa articles.
So we chose a different structure: not content categories, but types of visual solutions. This led to four directions.
The final system included three working types: a narrative scene with the mascot, a conceptual metaphor, and minimal icons. We kept what answered the brief: faster production, consistent quality, and visual recognition.
The mascot became a separate challenge. Tigre Rossa already has its own Tigre — with a specific head shape, proportions, expression, blue stripes, red colour, and a friendly, slightly ironic energy. For a person who has seen the brand, these details are obvious. For AI, they are not.
That is why, for covers with Tigre, we worked with a reference image and stricter rules. The silhouette, muzzle shape, eyes, stripes, and overall character had to remain recognisable. Over time, it became clear that a prompt in this kind of work is closer to a small design guide than a one-off command. It has a fixed part: style, line quality, colour logic, restrictions, background, and what to avoid. And it has a variable part: the specific story for each article.
Sometimes we had to remove extra elements. Sometimes we had to make the line thinner. Sometimes we had to redraw details because AI misunderstood their shape. Sometimes we had to reject the result entirely. Often, the problem was subtler than an obvious mistake: an image could be technically fine, but too noisy for a cover; charming, but off-brand; expressive, but weak next to the headline.
AI becomes useful when the task has a frame: format, style, restrictions, and quality criteria. Without that frame, it quickly produces visual noise. With a frame, it helps us explore directions and arrive at workable options faster.
For us, this internal project became a good example of how AI can sit inside an agency workflow. It helped speed up exploration, test several directions, shape prompts, and build the base of a system. But the system itself came from design decisions: which types to keep, which one to remove, when to use the mascot, when to replace the character with a metaphor, how to preserve lightness, and how not to lose recognition.